This is an updated version of the board game I have been posting about recently. The changes made were mainly influenced by the feedback I received by those who have played the original version of my game.
For reference I will include the rules of the previous version of my game as well as an image of the old game board and then explain the differences.
Old Game Board:
Old Multiplayer Rules:
- Players take turns rolling a 6 sided dice to move around the board collecting points as they go.
- Players get points when they land on a certain type of square. This square specifies how many points the player receives and they add it to their total. This square is highlighted in blue on the board.
- Players can also lose points in the same way by landed on a square that takes away points from that player. This square is highlighted in red on the board. If a player has less points than the amount that will be subtracted they have a negative total.
- 1 fuel is equal to 10 points and is converted automatically.
- If a player lands on a square that says “Extra Turn” they receive no points but get to roll again. This square is highlighted in green on the board.
- If a player lands on a square that says “Lose Next Turn”, that player’s next turn is skipped entirely. This square is highlighted in red on the board.
- If a player lands on a square that says “”Roll For A Power Up” they roll a dice and depending on the roll they receive a power up which is used automatically.

- When stealing points from another player if the player chosen has less than 7 points they have a negative total number of points. This power up cannot steal fuel. Players can choose who to steal from.
- When stealing fuel from another player if every player has no fuel to steal then the power up does nothing. Players can choose who to steal from.
- At the top of the board there is a section where players can choose which direction they want to go but must call it before hand. This is done because this optional route has a high chance of reducing your fuel and points and prevents players from deciding to not go down the optional route if they would land on a fuel/point reducing square.
- If a player reaches the starting point on the board they receive 1 fuel and continue to go around the board again until they have won if they haven’t done so already.
- The game is won when a player has obtained 3 fuel.
Old Single Player Rules:
The single player rules for this game are very similar to the multiplayer version but with some small changes.
- Players will try to get as much fuel and points as possible while travelling around the board 3 times in order to get the highest score as opposed to getting 3 fuel first.
- Power ups that involve stealing points and fuel from other players are removed from play as well as freezing other players.. This means that the rolls needed for power ups have changed:
1-2: Roll another dice and gain the number of points rolled
3-4: Roll a second dice for 3 turns
5-6: Get +1 fuel
Current Game Board:
In the new game board I have added another high-risk zone to the bottom of the board. I have also changed some of the values of some of the squares that give or take points to and from players. Squares where players can steal points from other players have also been added to prolong the game and make it more fun.
Current Multiplayer Rules:
Some things to note are that the number of points needed to get fuel and the number of fuel needed to win have been increased. There is also a new optional path for players at the bottom of the board and power ups are still the same.
- Players take turns rolling a 6 sided dice to move around the board collecting points as they go.
- Players get points when they land on a certain type of square. This square specifies how many points the player receives and they add it to their total. This square is highlighted in blue on the board.
- Players can also lose points in the same way by landed on a square that takes away points from that player. This square is highlighted in red on the board. If a player has less points than the amount that will be subtracted they have a negative total.
- 1 fuel is equal to 20 points and is converted automatically.
- If a player lands on a square that says “Extra Turn” they receive no points but get to roll again. This square is highlighted in green on the board.
- If a player lands on a square that says “Lose Next Turn”, that player’s next turn is skipped entirely. This square is highlighted in red on the board.
- If a player lands on a square that says “”Roll For A Power Up” they roll a dice and depending on the roll they receive a power up which is used automatically. Power Ups are still the same.
- When stealing points from another player if the player chosen has less than points that will be subtracted they have a negative total number of points and the player stealing still receives the full number subtracted. This power up cannot steal fuel. Players can choose who to steal from.
- When stealing fuel from another player if every player has no fuel to steal then the power up does nothing. Players can choose who to steal from.
- At the top and bottom of the board there are sections where players can choose which direction they want to go but must call it before hand. This is done because this optional route has a high chance of reducing your fuel and points and prevents players from deciding to not go down the optional route if they would land on a fuel/point reducing square.
- If a player reaches the starting point on the board they receive 1 fuel and continue to go around the board again until they have won if they haven’t done so already.
- The game is won when a player has obtained 5 fuel.
Current Single Player Rules:
Much like the previous build of the game the single player rules are still quite similar. A major difference however is when a player lands on a square where it says “Steal (x number of points)” they instead receive the number of points they would otherwise steal in multiplayer.
- Players will try to get as much fuel and points as possible while travelling around the board 3 times in order to get the highest score as opposed to getting 5 fuel first.
- Power ups that involve stealing points and fuel from other players are removed from play as well as freezing other players. This means that the rolls needed for power ups have changed:
1-2: Roll another dice and gain the number of points rolled
3-4: Roll a second dice for 3 turns
5-6: Get +1 fuel















