As I have completed my board game I feel it is only right to summarize each stage of its development. I will also have links to my blog posts on each stage of development so that you may read them if you haven’t already (LINKS ARE ON STAGE NAMES).
Stage 1:
This is the first version of my game. In this stage I created the game board along with game rules for single and multiplayer.
In multiplayer the aim of the game was to go around the board and be the first to collect fuel. In single player you did the same but went for a high score.
Stage 2: Playtest no. 1:
This is my very first play test where I had 2 of my friends play my game and give me feedback on what I should change to make it better.
The main feedback I received was to improve balance and extend the duration of the game.
Stage 3: Add Rules:
This is the second version of my game. In this stage I made some additional rules for the game and in accordance with the feedback I received from Stage 2 I changed my board and some of the values on it so the game would last longer.
The additional rules being a change to the win conditions in multiplayer and changing the values of most of the Snilite squares.
Stage 4: Playtest no. 2:
This was my second play test where i received more feedback such as adding more Sci-Fi elements to my game and also changing the shape of the board to resemble a planet.
Stage 5: Add Story:
This is the third version of my game in which like the feedback suggested I added more Sci-Fi elements to the game. In this stage I also included a shorty to give the game more context and gave the board some colour.
Stage 6: Playtest no. 3:
My third play test for this board game of mine. I received feedback such as add more unique squares to the board and change the board so that it is not mirrored/symmetrical.
Stage 7: Add Multiplayer:
This is the final version of my where I was tasked with adding multiplayer. As I had already added multiplayer to my game in a previous stage I will not go into further detail here.
Stage 8: Playtest no. 4:
My final play test!!! At this point I had ironed out all the problems with my game and as a result there was little to no feedback at this point that I felt like taking on board.