Playtesting my game were two of my friends who I shall refer to as Player 1 and Player 2. They both played game at the same time as it is primarily a multiplayer game currently. I received great feedback from them and they both seemed to have enjoyed my game.
Below I will mention each person’s feedback and then briefly describe what I am going to change based on the feedback and my own observations and why in a separate section.
Player 1’s Feedback:
- Implement a limit on the fuel that can be collected on the map i.e. make it so the squares in the high-risk zone at the top of the board that give players +1 fuel can only be used once. This is to encourage players to steal from each other more often if possible.
- Make the game board circular to resemble a planet as it is Sci-Fi based and the story of the game currently is to escape the planet.
- Add more squares on the board that allow players to steal from each other which adds to the competitiveness of the game.
- Add a second a high-risk zone at the bottom of the board to give players more opportunities to take risks while playing in exchange for a high reward.
Player 2’s Feedback:
- Make the high-risk zone even longer than it currently is to make going down that path more dangerous whether playing single player or multiplayer and giving other player’s a chance to catch up if playing multiplayer.
- Like what Player 1 said, Player 2 suggested I make the game board non-linear to fit with the theme of the game.
My Observations:
While watching the lads play my game, I noticed that the game was over very quick and it was very rare for the two of them to interact with each other e.g. stealing from one another or causing the other person to lose a turn via power ups which was not my intention.
What I Will Change Based On The Feedback I Received:
The main issue with my game right now I think is how long it lasts. The game often ends before it can get enjoyable and I have a few ideas of how I can fix this. I think I can solve this problem by both increasing the number of points needed to get fuel and the number of fuels required to win.
The other major problem with my game is player interactivity. As mentioned above players are not stealing from each other as much as I want them to, so the game is not as fun or competitive. To fix this I will most likely add more squares that do things such let players steal from each other.
In terms of changing the shape of the board itself in the future I may add another high-risk zone or change the shape of the board to be more circular.
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